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Arq Devlog #8: Player character design iterations

Previous: #7: Bitmap fonts

I spent some time redesigning the player character and went through a lot of iterations before I ended up with a shape that I'm happy with:

Player character
Player character design iterations.

Drawing pixel art for Arq is definitely a learning experience, and I'm still very far from being a skilled pixel artist. One of the requirements I have for the player character is that parts of the sprite can be replaced to show what type of armor the character is wearing etc.

Player character
New player character in-game with sword and shield.

It should also be possible to animate different parts of the sprite separately. For now I'm sticking with the simple jumping animation instead of a detailed walking animation though.

Next: #9: Slash animation

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