I spent some time redesigning the player character and went through a lot of iterations before I ended up with a shape that I'm happy with:
![Player character](/assets/content/images/arq/character.784x80q90.jpg)
Drawing pixel art for Arq is definitely a learning experience, and I'm still very far from being a skilled pixel artist. One of the requirements I have for the player character is that parts of the sprite can be replaced to show what type of armor the character is wearing etc.
![Player character](/assets/content/images/arq/player.png)
It should also be possible to animate different parts of the sprite separately. For now I'm sticking with the simple jumping animation instead of a detailed walking animation though.