Arq Devlog #5: Trees!

Previous: #4: Tiles and transitions

A world consisting of only grass and dirt would be a bit boring, so I drew some trees. Unlike with the surface tiles, I don't think there's any real shortcuts to doing this. I did spend a lot of time looking at pictures of trees for reference though.

Various different types of trees.

I also experimented with making “supertiles” of dense forest that can be used to wall off different parts of the map:

Textures in-game
“Wall” of trees.

Next: #6: Buildings