I went back and redesigned some of the tile transitions I presented in devlog #4:
First of all, paths can now be diagonal, in fact there are now 8 different angles. I also added a direct transition from grass to water and tried to add some depth to it. I did the same thing with the transition between grass and sand. It should make the map look a bit more 3-dimensional:
I also tried my hand at drawing some more buildings. I recently made this one inspired by medieval Scandinavian architecture:
I'm still experimenting with color palettes.